preproduction optimization steps - game optimization - episode 3
scroll back: the theory and practice of cameras in side-scrollers
sonic physics guide
physics simulation on gpu
simulating fluids, fire, and smoke in real-time
car physics for games
programming vehicles in games
procgen related things
github.com/mxgmn/WaveFunctionCollapse
generating worlds with wave function collapse
procedural generation with wave function collapse
procedural generation with wave function collapse (2)
toon shading tutorial
unity shader configurations
unity urp migration notes
game graphics studies
branching on a gpu
branches in mobile shaders
color space in photoshop
my thoughts on style consistency
github.com/SebLague/Marching-Cubes
colors of game design
how to make something juicy in pico-8
the art of screenshake
juice or lose it
secrets of game feel and juice
gaffer on games
gabriel gambetta - client-server game architecture
ue4 network compendium
github.com/zalo/MathUtilities
easing functions
my favourite animation trick: exponential smoothing
lawendt's learning database
real time rendering for artists
notes on unreal engine 5, nanite