gamedev

camera in side scrollers

scroll back: the theory and practice of cameras in side-scrollers

physics simulation

sonic physics guide
physics simulation on gpu
simulating fluids, fire, and smoke in real-time
car physics for games

proc gen stuff

procgen related things
github.com/mxgmn/WaveFunctionCollapse
generating worlds with wave function collapse

shaders

toon shading tutorial
unity shader configurations
unity urp migration notes
game graphics studies
branching on a gpu
branches in mobile shaders

colors

color space in photoshop
my thoughts on style consistency

marching cubes

github.com/SebLague/Marching-Cubes

game design

colors of game design

game feel

how to make something juicy in pico-8
the art of screenshake
juice or lose it
secrets of game feel and juice

networking

gaffer on games
gabriel gambetta - client-server game architecture
ue4 network compendium

math utilities

github.com/zalo/MathUtilities
easing functions
my favourite animation trick: exponential smoothing

misc

lawendt's learning database
real time rendering for artists