scroll back: the theory and practice of cameras in side-scrollers
sonic physics guide
physics simulation on gpu
simulating fluids, fire, and smoke in real-time
car physics for games
procgen related things
github.com/mxgmn/WaveFunctionCollapse
generating worlds with wave function collapse
toon shading tutorial
unity shader configurations
unity urp migration notes
game graphics studies
branching on a gpu
branches in mobile shaders
color space in photoshop
my thoughts on style consistency
github.com/SebLague/Marching-Cubes
colors of game design
how to make something juicy in pico-8
the art of screenshake
juice or lose it
secrets of game feel and juice
gaffer on games
gabriel gambetta - client-server game architecture
ue4 network compendium
github.com/zalo/MathUtilities
easing functions
my favourite animation trick: exponential smoothing
lawendt's learning database
real time rendering for artists